World of Three Worlds

Click here to edit subtitle

Artwork is currently being renovated with names of artists attached. Please, bear with me as I try tracking these artists down. Images that have been modified to contain multiple works of art will be given due credit as time allows.

   Humanoids   

Varonian        

Varonians are the ever-versatile race created by the lesser god, Varon in his jealous need to better his grandmother, Kallydrana. Created in the image of Varon, himself, all Varonians sport rounded ears, medium heights, and raging temperaments. Those born with blonde hair and blue eyes with fair skin and no blemishes are considered the Chosen Ones, being exact replicas of the god, himself. Most Varonians, however, vary in height, weight, skin tone, and build. Skin tone, hair, and eyes mostly depend on region, darker-skinned Varonians typically found farther south while lighter skinned are towards the North. 


Of all humanoid races, Varonians seem to be the most adaptable, able to populate all but the most extreme of environments. Despite this factor, they are landlocked, being unable to breathe under water. They also cannot seem to breathe well at high altitudes where the air is thinner. However, on the land they can claim, they seem very good at making the most of it. They can build the greatest of cities, conquer mountains, rivers, and even the seas. Some are even quite capable of compassion and love, despite the constant desire to remove this feature by Varon. 


Humans are also the most malleable, having been the first to make a soul-deep bond with a dragon, the first creation of Kallydrana. Though on their own, they are very limited in knowledge when it comes to the more natural things in life, when bonded to a creature such as a dragon, they are capable of feats that go beyond any other humanoid race on Partheus. Their greatest downside, however, is how long they last on their own, the average life span around sixty years.

Ihnsarys - Elves        

There are six total elf races – known amongst each other and among the dragons as Ihnsarys - spread all across the world of Partheus, each with their own unique culture, features, and abilities. Like the varonian race, elves have adapted to the world in which they live, their racial qualities taking into account their environment, climate, and most importantly, their patron god or goddess.


Elves were originally creations of Varon, just as the humans were. However, in their “imperfections,” they were tossed aside by the god in hopes that the few that were created by mistake would die off and be forgotten. Of course, the Kalidyrre do not like death and destruction, so a particular god or goddess took pity on each of the races and claimed them as their own children. Thus, the races were born.

Dalin        

The Dalin (Dah · Lin) race was the first of the six to rest their eyes upon the lands of Partheus. Unlike some of the other races, this particular elf type can be found on each of the three continents in bulk. Their culture is extremely refined, and their attunement with the world around them allows them to live slightly longer lives than humans before becoming one with the land, itself. The first of the Dalin were placed within the thick trees of the Verian Forest, found on the first and largest continent of the planet, Kabola. Upon finding themselves within the dark wilderness of the woodlands, they would drop to their knees and pray to their creator in hopes of being heard. Though not heard by Varon, their pleas did catch the attention of Kallydrana, who blessed them with the ability to speak to her children, the dragons, and learn the language. Because they were the first to be cast away by the cruelty of Varon, they were given great gifts from each of the major gods and goddesses. Only later in their lives would they take up a patron goddess, who they came to know as Kxakharinia (Zhak · Ar · In · Yah), the Lady of the Land.


For many years, they would settle within Kabola’s wonderful forests, the Verian remaining to be the capital and center of their very culture. In the heart of this forest, a mighty city of nature would blossom just beneath the central tree, which came to be known as Gigamish – Heart’s Tree. From this central city grew tribes and villages, all of which would settle both on the ground and in the tall branches of the forest’s mighty trees. The Lady of the Land was carved a glorious statue of the finest wood, her arms reaching high into the branches of Gigamish, as if spreading her joy over the people of the Dalin – the Heart of the People. And though the statues of the other gods and goddesses were not as large, there was at least one of each of the Kalidyrre carved to perfection by the articulate hands of a Dalin Elf. Only Kallydrana, or Inhalla as they knew her, would stand as tall and proud as their beloved Lady. After a while, they decided to branch out and explore the world. With the help of their most beloved friends, the Emerald Dragons, they found another smaller forest, which they called the Yrian Wood. A smaller Gigamish would be built, and the peoples of this fine race would bloom once more. Sadly, upon the destruction of the Great War, the Yrian Wood was burned down completely, and the land was wiped clean of any fertility that it may have still had. The Dalin of the Verian Forest learned of the tragic loss of their newest friend, the Green Dragon, and they thought all hope was lost for their kin within the other woodland. Due to this, Dalin are very hostile towards Varonians, believing that they are the sole cause for the loss of so many. With the help of the Emeralds, they blocked away the Verian Forest and kept all intruders away.


What the Dalin of Kabola do not yet know, however, is that some of the others within the Yrian Wood survived. Branching out into the plains, the oceans, the deserts, and even under the mountains, they would become the ancestors to the other five races. Those who made it to other continents would create their own forms of the original Gigamish, and their own cultures would blossom. What became the most resounding part of this race was their willingness to adapt. So, from them came other races, which would even come to be found on the other continents as well.


Culture – Dalin are very attuned to nature, itself. They herald the living world around them as though each tiny plant mattered just as much as the lives of their people or the dragons. Due to this, each flower and plant picked and uprooted is given a blessing and a thanks by the elf who pulls it. Unlike many of the other elf races throughout the world, this particular race is curious about the world outside the massive trees that have become home to them. Due to this, they can oftentimes be seen going on great pilgrimages across any of the three continents to better understand Industrin – their Father World. Many of them choose to avoid varonians at all costs, particularly those still on Kabola. There are many others, though, that desire to learn the ways of the strange round-ears and why they have such a hatred of dragons. Through these pilgrimages, many elves have returned with a great wisdom and knowledge of humans as well as the world as a whole, enabling them to better teach their people and show them that not all varonians deserve the hatred granted to them from their elvin kin.


The elf clan setup is quite simple. Each clan can be as small as a mere hundred elves, while others grow in the tens of thousands. They have taken to ruling much like the Kalidyrre, with a Tylahk’ua (Tee · Laahk · Ooha) – an Elder - as the leader and ten Thuusu’ukhs (Thoo · Soo · Hook) – Councilors – who are the voices of the people. The Elder is almost always the oldest and wisest of the clan, but can be either male or female. They also carry the magical burden (read skill sets to better understand), allowing the clan to freely use magic without too much backlash. The Councilors are oftentimes those who have traveled on their life’s pilgrimage and has some knowledge of the growing world outside of the forest. They are also prestigious and well-known by many of the clan members, thus much more trusted.


The GigaTylahk’ua – Elder of the Heart’s Tree – is a little different. There has only ever been a single GigaTylahk’ua in each forest since the very beginning of the Dalin race, the oldest named Zatherine’culme. As ancient as the race, itself, Zatherine has taken on much of the forest, granting him a long, seemingly unending life. He leads all Dalin on Kabola, and his word is law for all the people of the Verian Forest. Much like Zatherine, there are those who have taken on the essence of the forest to lead their people with wisdom and kindness, each in a different forest in the world. Their hearts are muddled with anger towards Varonians, while the most ancient one only has a distaste for them, his hatred falling way to the kindness that the Emeralds have granted him. Some say that to become a GigaTylahk’ua, a Dalin Elf must master the art of both Ihnora (Earth) and Ihkari (Life), but whether or not this is actually true remains to be seen.


Once every year, all Dalin tribes make their way to the heart of their forest to meet with each other as well as bring news from their parts of the woodlands. It is at this time that they all celebrate the birth of their people and the gods and goddesses that made their lives possible. They make offerings to each of the Kalidyrre, bringing many flowers and other simple pleasures to place at the feet of their Lady. Their rituals are very lively and spirited, with dancing, singing, and even plays. The dragons that reside in their forests will wake from their slumbers and join the fun, save those who guard the woodlands from unwanted intruders. Some of the elves will be chosen to learn how to fly on the backs of the dragons, and others will be gifted with the jobs that their natural talents help them lean towards. This is when the individual clans bless the younger elves so that they are deemed adults and when many of the new generations are born. Those who are close to dying also give themselves to their goddess and become a part of nature, itself.


All Dalin love the soft, flowing music of stringed and winded instruments. Their particular favorites include the harp, lyre, and flute. Music is always being played in Gigamish and its foreign variants, and can quite often be heard in the many various tribes that flow through the forests of the world. They are not a very rowdy people, refraining from incessant loud noises and boisterous behavior, preferring to keep even their dancing to a more sophisticated standpoint.


They also enjoy the richness of silks, which is an artform that has been passed from generation to generation. The silks of the Verian are said to be the best in the world, as their trees are the tallest and thickest, granting plumper silkworms who produce more of the soft substance that make the clothing. All Dalin have come to learn the art of dyeing, but their colors are limited to the small blossoms found on the forest floors as well as some of the various leaves pulled from trees. This means green is the most common color, while red and violet are the rarest.

Though their homes are born of the woods, themselves, the Dalin are master carvers and architects. Some homes are built into the trees, though the tree is granted enough trunkspace so that it still thrives on the flow of Life. The wood is as smooth as marble and shined through magical enhancement, and many tribes sparkle with the luxury that the Dalin have been able to grant themselves. Gigamish and its foreign variants are, by far, the shiniest of the tribe areas, being the only true city of the elves.


Dalin Elves do not eat any type of meat. They are plant eaters by nature, and this can further be seen by the fact that they have no sharp teeth to speak of. They prefer to eat leafy foods such as spinach and cabbage, but they also love sweet, rich fruits. They make dark and light wines of various flavors, which are only used on festival days in the months of spring. Some Dalin believe that eating a flower every day makes them more beautiful, so flowers are often a treat seen on the dinner table. They do not cook any of their meals, feeling as though this blasphemes the death of the plant they are eating.


Appearance –  Of the six elf races, the Dalin Elf is the closest in appearance to a varonian. Their ears are long and pointed, setting them apart from varonians due to the fact that the points cannot be hidden unless beneath a hood. They are shorter than most of their varonian counterparts, the males averaging at around 67” (170 cm), while females average around 60” (152 cm). Their build is lithe and very lean, more skeletal than any other humanoid on Partheus. Their hair grows much faster than most other humanoids, making it much harder to keep cut short. Due to this, it is rare to see a Dalin elf with hair shorter than shoulder length. While this naturally silky hair is almost impossible to be tangled, some Dalin have taken to forming thick dreadlocks to keep tied behind their heads, finding this style much easier to place flowers and other various pretty things within. Their hair colors are the most versatile of the races while remaining more "natural," meaning it can be anywhere from black to brown and red to even the silkiest of silvers. Their eyes are typically either blue, green, silver, or gold.


Skill Sets – Being blessed by the Kalidyrre was not the end of the blessings bestowed upon the Dalin Elves when they first came to Partheus. Each Dalin is blessed with some sort of power over the Element, Earth or Life. Few will be able to call upon both Elements, however, meaning they must forever work together using these two Elements to watch over the forests they have become the caretakers to. This is what allows the Dalin to build such great cities within their woodland homes without taking away from the nature that has been granted to them. The few who are blessed with both the power over Earth and Life are usually the ones who become the Tylahk’ua of their particular tribe. This also is the largest reason they are able to bond so well with Emerald Dragons, who are gifted with the same abilities. Most tribes, depending on the ability that the majority has, will hold festivals to celebrate one or both of these Elements at different times of the year.


Aside from their abilities with Earth and Life, Dalin are also natural beast tamers, able to communicate with the creatures that their Lady has bestowed upon the world. From large animals to small, Dalin can communicate with any and all wildlife. The level of how well they're able to commune with beasts depends on the elf, of course, as any power requires time and practice. Those who are the best at communing with beasts are usually the beast handlers of their tribe as well as one of the ten Thuusu’ukhs. Many Dalin choose to ride some beasts, particularly the more docile, herd animals that are easily tamed. They do their best to stay away from predators, as they feel this would upset the balance of nature.


Whether through their affinities with Earth and Life or through their connection with the Kalidyrre and the dragons, the Dalin have derived a way to lengthen their short, average lifespan of 200 years. Those who are nearing death will, when arriving at the yearly festivals to celebrate the Kalidyrre and all that they are blessed with, give themselves completely over to the forest. Their bodies will become something else entirely, the roots of the trees and the blooming flowers of the forest floor reaching up and wrapping around them. Whether or not this is a painful process has yet to be seen, but at the end of this, the elf who does this will in essence become a tree, forever blessed to live and care for the forest around them. However, they lose all sense of communication with their elvin kin, becoming more natural. They are able to still commune with the Emerald, Green, and Peridot dragons of the woodlands, and this also blesses them with the ability to speak to the forest, itself. Due to this, they take on an entire new name, but they remain a great asset to the Dalin, who are the caretakers of the forest.

        Zintiva

One of the two races of Desert Elf, the Zintiva are a refined and articulate breed of humanoid.


Culture - WIP


Appearance - WIP


Skill Sets - WIP

Ovati        

The second of the two Desert Elf races, the Ovati are fiery warriors and masters of the mighty deserts of Partheus.


Culture - WIP


Appearance - WIP


Skill Sets - WIP

        Myzra

Like ghosts and shadows beneath the mountains of the world, the Myzra are the mysterious, dark race of elf.


Culture - WIP


Appearance - WIP


Skill Sets - WIP

Illiani          

The natural beauty of the water takes to the forms of the Illiani, a graceful undersea race of elves who rule the waters of Partheus.


Culture - WIP


Appearance - WIP


Skill Sets - WIP

        Bracchus

With their extreme resilience comes the blessing of the queen of the Gods, granting the Bracchus the immortality of dragons.

Culture - WIP

Appearance - WIP

Skill Sets - WIP

Dagarhk - Dwarves        

Unlike the six elf types, there are only three races within the classification of “dwarf.” Being the second race mistakenly made by Varon in his attempt to create the perfect creature, dwarves did not take to the land as easily as the elves. The term, dwarf, is derived from the name given to them by the dragons – Dagarhk – meaning “Pudgy One.” These humanoids greatly contrast the other two-legged creatures of Partheus in their seeming inability to adapt to the world around them and change accordingly. However, what they are good at gives them a greatness that no other race of Partheus could truly master. In their own way, these thick, well-muscled fellows could be quite endearing.

Khummaran        

The Khummaran are the most ancient of the three dwarf races, and they aren’t too keen on being called “dwarves.” Instead, these boisterous creatures much prefer the term, “Pygmy.” To them, it sounds much better. Of course, they are the largest of the three dwarf races as well as the most versatile.

Culture - WIP

Appearance - WIP

Skill Sets - WIP

        Mynotinhe

The oddness of the dwarf race does not end with the Khummaran, as the Mynotinhe are the dwarf wielders of shadows, as well as the descendants of not only their ancient Dagarhk kin, but also of the Myzra Elves.


Culture - WIP


Appearance - WIP


Skill Sets - WIP

Tarkhani        

The youngest of the three dwarf races, Tarkhani Dwarves have gone back to their more primal roots, making them more animalistic. This primal ability enables this race to thrive in the swamps of Partheus amongst the cruelty of the Dusthuro Dragons.


Culture - WIP


Appearance - WIP


Skill Sets - WIP

Beasties